Benitoperezgaldos ( talk) 20:45, 26 August 2009 (UTC) 8 MB for the win. Yeah very cool, the thing I most liked is the 8 MB size for custom maps, as more models/sounds/images/etc can be imported. K i r k b u r n talk contr 17:23, 26 August 2009 (UTC) Fixed a type conversion dealing with operators (i.e. "Shadowing" global variables with local variables no longer is possible. Warcraft III: Reign of Chaos and The Frozen Throne. Fixed a crash related to hashtable reference counting. Diablo 3 Forum, Diablo 3 news, game updates, gameplay, discuss what ever intrigues you about the trilogy. Fixed a few false positives caused by the "return bug" fix. 40+ hours of epic gameplay, with 4+ hours of reforged in-game cutscenes. 62 missions across Kalimdor, Lordaeron, Northrend, and beyond.
Command mysterious night elves, insidious undead, savage orcs, and noble humans as alliances shift and cultures clash in ruthless conflict. Added a JASS optimization dealing with global variable change events. Relive the events of Warcraft III: Reign of Chaos and The Frozen Throne. Added a SaveAgentHandle native which can be used for saving most handle types. Moonshine Inn Introductions, general discussion, roleplay. Added a new base handle type "Agent" of which many types now extend from. Announcement Board Keep up to date with the latest announcements and news. Added GetSpellTargetX and GetSpellTargetY natives. Added the ability to store hashtable handles in a hashtable. Increased max map file size from 4 MB to 8 MB.
#Warcraft 3 forums Patch
It's great to see that Blizz are still working on their old games :) Even Diablo 2 will be getting a patch soon. Warcraft III patch 1.24b is out! Visit to get it. Next, I wonder if rifles/sorcs/poly is still viable.Forums: Village pump → Warcraft games → Warcraft 3 patch 1.24 Still, very fun and a good reminder of what masterful design the whole game is. Even on the highest levels, the AI diversifies way too much (for instance, the Nelf AI that was "winning" before my final push seemed stuck between mountain giant/dryad and huntress/archer specs that had no overlap or synergy) and that's not the death sentence it was on vanilla WC3 (see my much-mourned gryph rush) but still easily overcome by a mid-level human who knows enough to make sure his upgrades overlap and to push past at least one tier of units. Of course, playing with real people is different. I didn't have a single hardship after that. I had maybe one bad brush with an Orc AI going buffed grunts and headhunters, used a TP to pull out, and then let everyone murder each other over the center mines while I did some light creeping and put out my first set of six knights and eight priests. What does work, turns out, is classic knights/priests/HF with paladin support. Warmup AAR: I just won my second try at a four-player FFA with normal AI, the first having confirmed (for the nth time) that my beloved gryph rush doesn't work with the "new" weapon/armor rules in TFT. If you're interested please post here so we can see what timezones/continents we're looking at. is still up but we can also play over LAN. WC3 FFA is IMO the the best multiplayer FFA RTS. You can attack things away from your base and still come back in time to defend it! Good things that result from this: You can fuck up but still leave without losing your entire army. Target them at a friendly town hall and they'll make your hero immune as they channel it (maybe interruptable? can't remember) and after a few seconds the hero and all units nearby will be teleported away. Town Portal Scrolls, your first hero starts with one but you can buy more easily from shops (neutral and your own shop building in base).Again a benefit not to sit in a corner and max out tech/food, even ignoring the level 1 hero problem. Share, post, and discuss map creation, strategies, and all. Army maintenance, the food cap is 100 overall but when you go above 40 food you lose 30% of your income from gold mines and some higher % gold loss when going above 70 food. Discuss multiplayer, leaderboards, and tournaments surrounding Warcraft III.Your heroes get exp from that so even even trades with an enemy has you gain an advantage as opposed to trying to avoid any and all conflict until you are maxed out. You have an incentive to leave your base and kill neutral creeps/whatever you find.You have 3 additions that help a lot in FFA games:
#Warcraft 3 forums free
Who wants to play some WC3 free for all melee maps? 6-12 side FFAs are great in WC3 as opposed to most RTS games I've tried, at least older games.
Don't worry about items, they're all randomly dropped from neutral creeps on the map. You control a base+army as well as one to three heroes with items, spells and builds. The best blend of classic RTS and LOMA in an age before everything was a LOMA.